Experience

Jan. 2019 – Current: Multiple Projects. 2K Publishing.
Capture Specialist — Contract

• Captured beautiful in-engine screenshots and videos for the Marketing Department.

• Setting up lighting, characters, NPCs, and VFX to tell a story, all inside an internal

developer game build.

Jan. 2015 – Present: Freelance.
Concept Artist

  • Rigged and Animated 2D character within Unity's 2D Anima program.

Oct. 2018 – Oct. 2018: Chapters: Interactive Stories. Crazy Maple Studio.
Junior 2D Artist — Contract

  • Photomanipulated images for ads and marketing.

Oct. 2016 - Dec. 2017: New IP. KIXEYE.
2D Artist — Contract

  • Unity implementation of assets.

  • Collaborated with senior artist with Unity's 2D Anima program.

  • Created base outfits, facial features, weapons, and items for male and female characters.

Awards & Accomplishments

2018: Visual Design Concepts For Mobile Games by Christopher P. Carman

  • Artwork published for educational purposes.

  • Page 95; 1st Edition

2014: Sony Online Entertainment G.I.R.L. Scholarship Program.

  • Semifinalist.

Education

2014: Academy of Art University, San Francisco, CA.

  • B.F.A., Illustration

Skills

Advanced Knowledge

  • Adobe Photoshop CC

Basic Knowledge

  • Unity 5.5

  • Pixologic Zbrush 4R6

  • Perforce